18 Ağustos 2017 Cuma

How to improve: 676-Furfrou


1.Stats: Should Furfrou get a stat boost, Evolution, Mega Evolution or nothing?

Furfrou can possibly get a stat boost, but a plus +10 would make it similar to Malamar, which wouldn't make much sense without a pre-evolution.

An evolution would make a lot of sense, but it would have a worse ability and more min-maxed stats.

A Mega Evolution would be extremely gimmicky and would not work.

2.Should Furfrou get more abilities?

Yes. Furfrou has only one ability, which is no longer a signature ability. Cute Charm, Illuminate, Intimidate, Moxie, Reckless and Wonder Skin would be potential abilities.

3. Should Furfrou get more moves?

Yes, Furfrou has decent movepool, but it can be much much more larger. Slack Off is the most obvious one, followed by Play Rough, Elemental Fangs, Elemental Beams, Nasty Plot, Teeter Dance, Copycat, Flatter, Focus Energy etc.

4.What additional typing Furfrou can have?

Dark, Fairy and Electric are the obvious ones. Psychic and Ground are the lesser obvious ones.

16 Ağustos 2017 Çarşamba

Analysis of Types: Chapter 13: Poison-type: Part 3: In-Universe Symbolism and Mythology

So, what is Poison-type's role, really?

The Legendaries and Their Role:

Neurotoxins:

Nihilego:
Drugs are bad, mmkay.

Anyways, Nihilego causing aggression references aggression caused by consumption of and withdrawal from drugs.

The Trainers and Their Roles:

Koga:

"The Poisonous Ninja Master", Koga is the ultimate combat pragmatist. His strategy is abusing status moves, and he is damn proud of it. So proud he is, in fact, he actually becomes part of the Elite Four.

Janine:

Functionally a copy of her father, with the same title, she actually has a bit more sense of her power(or lack thereof), and is more accustomed to training to improve herself. She has a "My dad is better than your dad" relationship with Falkner.
Roxie:

"Poison days, poison on the stage!" Roxie is not a super serious person. Her father, a captain, wanted to become a movie star with the help of Brycen, but failed miserably. Herself is a popular but low level rock star, and her strategy revolves around abusing Toxic Spikes+Venoshock combo.

Plumeria:
Functionally the real boss of Team Skull, she acts a parental figure to Grunts... and Guzma(probably to Gladion as well). She is a lot younger than she looks. Unlike other Poison-type trainers, her style doesn't rely much on underhanded tactics, but rather beating the opponent with massive power. She is basically a brute, that is.

The Overview:

There is only one Poison-type legendary which is more associated with Rock-type. So, yeah.

As for the trainers, there actually aren't much trainers here. Most Poison-type trainers are in family groups biological or non-biological, and those family bonds shape their personality a lot. Outside of this, most of them are combat pragmatists, but they also have a lot more raw power than what one would presume otherwise.Many Poison-type trainers are very overconfident and enjoy others' suffering, but they also have enough self-awareness to notice this. They also often try hard, despite being beaten up.

Overall, outside of combat pragmatism and self-confidence, there is not much to define Poison-type for.

Analysis of Types: Chapter 13: Poison-type: Part 2: The Design Philosophies and Archetypes


So, what are Poison-types, really?

The Purpose of the Poison Type:

The primary purpose of the Poison-type was to showcase the poison status. Outside of this, Poison was meant to be a type for the villain team and other annoying enemies one might encounter in the mid-game. As the franchise grew, Poison tried the role of a dual offensive type, but when that failed, it became a defensive type. Initially associated with Bug and Grass as a forest-based type, its urban character took over and it became associated with Psychic and Ghost instead.

Poison-type's mid-game status disallows it from getting powerful late-game variants, and this means that Poison on average has terrible BST. Because the variety is limited as well, most Poison-types become irrelevant after a generation, and despite the gimmicky moves the type has, it is far from a fully utilized type.

The Aesthetic Archetypes of Poison Types:

Most Poison-types are purple, though some are Black as well. Aesthetically, Poison-types can be divided into following categories:

Venomous:

These are species based on flora, fauna and other organic creatures that have poisonous elements. These Pokémon often have Poison-type as a secondary ability, but species whose poison is their primary characteristic, those become pure Poison-type. Depending on the type, they can be in Field, Bug and

Filthy:

These are species that either represent pollution, or contain some sort of polluting or toxic material that is not a toxin, such as sulfur smoke or miasma. Pollution based species are often in Amorphous, while other toxic species are in relevant Egg Groups.

The In-game Archetypes of Poison Types:

Mid-game Poison: The most common archetype, these are species that are encountered in the mid-game. They are often in 480-500 BST range, and their pre-evolutions tend to be used by the evil team.

Early-game Poison: The second most common archetype, these are species that are encountered fairly early game. They are often used by the villain team, but sometimes they are used by irregular thugs.

Blob: An archetype that appears in odd generation games, these are two staged species with high HP and decent offenses, but generally weak overall stats. They range from 460-500 range.

The Stat Archetypes for Poison Types:

Defensive: Regular old walls. Some are dual defensive.

Sweeper: Regular old sweeper. This is a somewhat rare group for Poison-type.

Bulky Offense: Regular old bulky offense.

Stat Buffer: The conventional Poison-type offensive archetype, these are species with okay stats that rely on stat buffing moves to become a threat.

Annoyer: Regular old status spammers, these can be defensive or speedy in Poison-type.

13 Ağustos 2017 Pazar

Analysis of Types: Chapter 13: Poison-type: Part 1: The Retrospective


So, what is the Poison-type?

Most RPGs have some sort of Poison status, but few form a true Poison element. Nonetheless, due to its status as a status, in most JRPGs Poison is treated as if it were an element. Pokémon has went further and made it its own element, and this inspired other RPGs which have not tried that to do the same.

In its original conception Poison was meant to be an all purpose type, accessible to many species through attacks and vice verse, but that was not realized in the first generation. Part of this was due to Poison's association with Grass and Bug, which made it initially part of Grass-type in TCG. Part of was due to lack of Poison-type moves. Nonetheless, Poison-type served as the filth associated type and the type associated with underhanded tactics until Dark was created.

The History of the Poison-type:

First generation of Poison-types was the only generation Poison-types were treated seriously. Poison-types in this generation got a full set, two types associated with the type, an early game Pokémon with version counterpart, the only Ghost-type in the game, two late-game species, one Surfing and one flying species, and two early game species that were usable for late-game. Poison-types also got two associated users, one being Team Rocket and the other being Koga. Sadly, the actual Poison-type moves were severely limited and weak, so the type had to rely on coverage moves.

In this generation, Poison-type's main purpose seems to be the "evil" type, that is, the type that is commonly associated with the villain team. Because there was no Dark or Shadow type in this generation to fit for underhanded tactics, Poison had to fill in that role. Poison also served as a low level coverage type, but because the type had so few moves, that went unnoticed. However, Gen I remains the generation with the most and most iconic species of the type, as well as the most useful. Everything else is a downfall for the type, until Fairies come.

Gen II was a mixed bag for the type, but largely it was a joke. While primary Poison-types were not hampered much by the Special split, secondary Poison-types were nerfed massively due to change, and have not recovered from that massive nerf. In addition, the species introduced in this generation were hilariously limited and terrible, Crobat being the sole exception. However, this generation brought the most significant Poison-type move, Sludge Bomb, a Psychic clone with higher effect chance.

Introduction of Steel-type has also nerfed the type significantly, rendering species that had no way to break out from the type useless.. Dark-type was initially a mixed bag, as some Dark-types gained Poison-type moves and vice versa, but largely Dark-type took over Poison's role as the dedicated evil type, which reduced Poison-type to the level of Bug-types, being a vermin.

Gen III tried to fix the Poison-type by giving it some iconic designs, but these have failed because they had terrible stats. The two new moves introduced in this generation, Poison Tail and Poison Fang, were cool on paper and terrible in execution. Not only that, but Dark-type was back, and replaced Poison's role in the new teams' parties significantly.

New Abilities given to Poison-types were largely bad, with Liquid Ooze being a good ability that was too situational, Poison Point being too weak and annoying, Stench being useless in this generation and Sticky Hold being irrelevant for now.

Gen IV tried to fix the Poison-type by bringing it back to basics. Team Galactic made liberal use of Poison-types over Dark-types, Black Sludge was introduced, several powerful Poison-types including Roserade was introduced. Physical-Special split brought in Poison Jab, a common coverage move was introduced, Gunk Shot was introduced and became a tutor, and Cross Poison was promoted in the pre-release period. There wasn't much new Abilities for the type besides Stench getting a flinching effect.

These buffs were not sufficient enough to remake the type, as Poison-type still suffered from lack of offensive effectiveness, but it made the type more efficient as a Defensive type.

Gen V was largely experimental with the type. This generation introduced some gimmicky moves like Coil, Venoshock, Sludge Wave, Acid Spray and Clear Smog to turn Poison-type into Psychic-type. This was because in the previous generation Poison was now associated with Psychic and Ghost-types, so it now had to behave like them. Because of this, Poison-type did not get much new species and Abilities.

The latter half of Gen V promoted Poison-types rather heavily, not because they were now relevant, but because the companies wanted to promote the new Gym Leader Roxie and the species associated with her. In addition to this, Poison-types were brought in to fill in Unova's new Pokédex. Nonetheless, with the coming decline of Fighting-type Poison-type's fortunes as a defensive species was all but null.

Gen VI continued the experimentation with the type. Only three species were granted Megas, which were largely jokes. Two new experimental moves were introduced, Belch and Venom Drench. Only one line was introduced, Skrelp-Dragalge. However, this generation further diffused the type's moves into other groups, particularly Sludge Wave for Water-types.

Biggest updates for Poison-type came from two fronts however, one being the stat buffs and the other being the Fairy-type. Fairy-type alone made Poison-type's offensive role to shift from pathetic to decent. With the introduction of Fairy-type, many Poison-types were buffed alongside it, and raised in usage. This was temporary, however, as Steel slowly came back as the dominant Fairy-killer.

Gen VII was a massive hit and miss. The first Poison-type legendary which was not a true legendary was introduced. Another major Poison-type expert that wasn't a true expert was introduced. Two new Poison-type lines with relative power and a new form with relative power was introduced. Few signature moves were introduced, one of which belonging to a pure Water-type.

Poison-types still remain largely experimental, however, despite some powerful new species. It is hard to say when they will have a true revival, but before that happens we will need to see massive buffs to existing species and some moves.

The Overview of Poison-types:

Poison is an odd type. Despite being meant to be a villain's type, it is actually quite defensive and not quite offensive, but its offensive options have been granted with nifty abilities, which make it an attractive coverage type. One might falsely assume that Poison's destiny was shafted due to its untimely meeting with Bug and Grass, two types designated to be the worst of the type chart, but the reality is Poison-type was always meant to be a bad type, just one for more oriented for mid-game. This is also partially why in the later games there is less Poison-types, as the mid-game is now dominated by other types, like Fairy and Ground.

Poison would need to make a full transition to an early route type in order to become a sufficient type. Otherwise, the anemic introduction of new species will not allow the type to gain future type experts and legendaries, and this will further flung Poison into obscurity. The only other solution would be to wait for another industrial region to introduce new Poison-types, as what happened with Sinnoh, Kanto and Unova.

9 Ağustos 2017 Çarşamba

Some ideas for future generations:

Evolutionary stones:
  1. An Ice/Water Fish that evolves with Ice Stone. This mimics the Water-types that evolved to Water/Ice species in Gen I, particularly Shellder.
  2. A Steel-type that evolves into a Steel/Electric with Thunder Stone, Steel/Fire with Fire Stone, Steel/Water with Water Stone.
  3. A Grass-type that evolves into Grass/Dark through Moon Stone, and Grass/Psychic through Sun Stone.
  4. A species that has two gender exclusive evolutions, one Female and one Male, with one evolving through level up and other evolving with Dawn Stone. The common gender will evolve with the Stone, the rare gender will evolve through level.
  5. A Psychic-type that evolves into Psychic/Dark through Dusk Stone, and Psychic/Fairy through Shiny Stone.
  6. A Flying-type Eevee-esque species that evolves into variety of types through stones.
  7. A Poison-type that evolves into a Poison/Water through Water Stone, and Poison/Grass through Leaf Stone.
Evolutionary moves:
  1. A Pokémon that evolves with Cut into a Slashing species.
  2. A Pokémon that evolves into a Fairy type with Covet.
  3. A Pokémon that evolves into a Psychic-type with Confusion.
  4. A Psychic Pokémon that evolves into different forms depending on the Screen move it has.
Evolutionary items:
  1. A Water-type fish that evolves into a Water/Fairy through Sachet, and a Water/Steel through Metal Coat.
  2. A Steel-type that evolves into a Steel/Fire by Magmarizer, and a Steel/Electric by Electivire.
  3. A species that evolves depending on whether it holds Razor Fang or Razor Claw.
  4. A Dragon-type that evolves depending on whether it holds Dragon Scale or Dragon Fang.
Marketable species:
  1. A Psychic dog that evolves into different types depending on the game's version.
  2. A Normal-type dog that has a different sub-type depending on the game's version. This dog would have a different primary type depending on its version it evolves.
  3. A species that evolves into a different form depending on the region it was traded to.
  4. A Dragon dog that evolves into different forms depending on the time of day with happiness.
  5. A species that evolves depending on the stat boosting move it has.
  6. A species that evolves with a special move tutor introduced in the secondary games of the generation.
Other gimmicks:
  1.  A Species that evolves into different forms or species depending on its Ability. To have other abilities, it must use Ability Capsule, or the generation that introduces this idea rechecks Abilities for each evolution.
  2. A species that evolves into a different type depending on its berry. The types are decided on Natural Gift's type table.
  3. A species that evolves with a species of the same Egg Group as it. It would evolve into different forms depending on the Egg Group(and if it is the same Egg Group duo, it would be randomized.)
  4. A species that evolves depending on IVs or EVs.
  5. A species that evolves after obtaining a specific ribbon like Footstep or Hall of Fame ribbon.
  6. A species that evolves after being hit by a specific type.
  7. A species that evolves after an ability or move activates.
  8. A species that evolves depending on how much of a stat it has.
  9. A species that evolves with a species that has a specific ability or move.
  10. A species that changes forms holding Deep Sea Scale or Deep Sea Tooth.
  11. A species that changes depending on which Plate or Gem it holds.
  12. A species that evolves depending on its location in the party.
  13. A species that evolves with a species that has a specific stat distribution, like a stat above other, a stat a specific level, or a general orientation towards something.
  14. A species that evolves depending on its nature.
  15. A species that evolves with a Key item.
  16. A species that evolves after encountering and or defeating a specific Pokémon.
Form changes:
  1. A species that changes form after being traded over once.
  2. A species that changes form after leveling up with an item.
  3. A species that changes form after being traded over with an item once.
  4. A species that changes form after being traded over once for a specific Pokémon.
  5. A species that changes form after leveling up with max happiness.
  6. A species that has a different form at hatching depending on Father's other Egg Group.
  7. A species that changes form after encountering and or defeating a specific Pokémon.