22 Temmuz 2017 Cumartesi

How to improve: 128, Tauros

1.Stats: Should Tauros get a stat boost, Evolution, Mega Evolution or nothing?

Tauros is probably the poster child of power creep. Originally one of he strongest Pokémon in the game, it became significantly less useful in later games, and became an earlier mid-game Pokémon, and eventually a late-early game Pokémon in Sun and Moon.

With this in mind, Tauros is theoretically capable of all three options:

A Mega Evolution would require a good Ability and possibly a type change to work, but it can work.

An Evolution would have to be in the league of Electivire and Rhyperior, slower but more offensive.

A stat boost can easily work, as Tauros' stats are fairly mediocre by today's standards, though still decent. It can only have +50 more stats for both an evolution and a stat boost however, and a Mega would probably work best after a stat boost to future proof the bull.

2.Should Tauros get more abilities?

Tauros has a full three Ability set, and they are all pretty decent. But since we are talking about other possibilities, Reckless, Rock Head and Rivalry sound all good.

3. Should Tauros get more moves?

Yes, though largely for its in-game movepool which is pretty dry outside of Payback and Zen Headbutt.

Ignoring that, Poison Jab, Swords Dance from TM, Aqua Tail from Move Tutors, and a wide variety of Normal and Dark moves such as Headbutt, Double-Edge, Body Slam, Beat Up, Assurance, Trump Card, Tri Attack and other moves like Fissure, Magnitude, Head Smash, Megahorn, Revenge, Rock Blast, Drill Peck and Jump Kick can be granted.

Other moves like Flame Charge, Avalanche, Bulk Up and Superpower would be good as well.

4.What additional typing Tauros can have?

Ground and Rock are the most obvious ones, but Steel and Electric can also work. Dark, Fighting and Psychic would be lesser options as well.

How to improve: 208, Girafarig

1.Stats: Should Girafarig get a stat boost, Evolution, Mega Evolution or nothing?

Girafarig is a pretty terrible Pokémon. As one of the rejected designs for Gen I that made into Gen II, it didn't have much chance to be great, but in the first generation it was introduced, it was a mid-game Normal-type that served as a gimmick mon. In the third generation, it was a Safari Zone species, and in DPPt, it returned as a mid-game Pokémon that was more early mid-game. That was sadly its height, as it returned as a post-game species in B2W2, and as a late mid-game species in ORAS.

Girafarig stats are comparable to a powerful middle evolution, and it is weaker than its de-facto counterpart, Stantler, which has 10 more BST. 10 more BST is good enough for it to be not cripplingly terrible, but it is obviously not enough.

What Girafarig truly needs is either a +50 BST upgrade, or an evolution with +80 BST. A Mega cannot work without an exclusive broken ability, and a small update cannot work, though it is still necessary to match to Stantler.

2.Should Girafarig get more abilities?

Girafarig has a full set of abilities, but its first two abilities are terrible, and its HA is focused on its weaker Attack.

Thematically, better abilities it can get would be Shadow Tag, Strong Jaw, Trace, Magic Bounce, Magic Guard Psychic Surge and Speed Boost, but other abilities like Keen Eye, Illuminate, Frisk, Forewarn, Magician, Synchronize, and Intimidate.

3. Should Girafarig get more moves?

Yes. Most obviously Girafarig needs something to use for its large Physical movepool like Swords Dance. Outside of that, Elemental Fangs, Poison Fang, Tri Attack, Aqua Tail, Elemental Beams and their upgrades, Wild Charge, Dark Pulse, Flash Cannon, Power Gem, Jump Kick and Hex would be all fitting moves.

Slack Off and Megahorn would be fun as well, so would Iron Head and Head Smash. And of course Boomburst for the lulz.

4.What additional typing Girafarig can have?
Dark is the most obvious one, but outside of that Electric also fitting. Grass and Ghost can also work as well.

Analysis of Types: Chapter 8: Bug-type: Part 3: In-Universe Symbolism and Mythology

So, what is Bug-type's role, really?

The Legendaries and Their Role:

Carboniferous Period:


Genesect is a cybernetic insect that serves as Team Plasma's Mewtwo. Its cybernetic design seems to inspired by the cybernetic enemies of Mother 3. It can turn itself into a disc, and was contemporary with Kabutops, which it shares design characteristics with.

However, Genesect's period of life more accurately refers to carboniferous period(358.9–298.9 million years ago), a period of the earth were arthropods reigned supreme as megafauna. Insects themselves have evolved 400 million years ago from crustaceans. 

Sci-Fi Tropes:

Buzzwole & Pheromosa:

Buzzwole & Pheromosa seem to be references to The Fly and Metamorphosis respectively, and their designs are supposed to be inverse of their animal designs(strong fly, clean cockroach).

The Trainers and Their Roles:


"The Walking Bug Pokémon Encyclopedia", he is a Bug-type expert who in original GSC found Fury Cutter move. He is based on a bug catcher kid with camper aesthetic, and he represents boys declining interest in weird animals as they grow up.


Aaron is basically anti-Bugsy. He looks like some weird Japanese pop artist and constantly talks about beauty of Bug-types. Much like Bugsy, he started as a Bug Catcher who became a Gym Leader, but got bored and became an Elite Four member.


"Premier Insect Artist" he is fascinated by the efficient anatomy of Bug-types. He was originally from Nacrene City and a pal of Lenora before he made it big in Castelia.


"The camerawoman who never lets a single smile escape her focus." she is the earliest of Bug-type trainers. She represents the theme of "different perspectives" of XY.


It's ya boy.

Guzma's association with Bug-type is more symbolic than anything else, especially since he doesn't use Bug-types in Battle Tree exclusively or even primarily(he has more Dark-types than Bug-types in Battle Tree). Apparently, Guzma was a promising, but rather weak trainer who couldn't reach to his goal of becoming a Trial Captain, implied to be under Hala's leadership. Because of this, and due to his abusive father, he escaped his home to find a similarly abandoned kahuna, whose identity is unknown. When that ex-kahuna was punished by guardian deities, he had to reform Skull in his own image. Because Lusamine was the only adult who recognized his talents, he became loyal to her.

His association with Bug-types represents his desire to be intimidating and strong, while being unable to do so. His association with his signature Pokémon, Golisopod, refers to how he always runs away from trainer after being defeated, but tries to keep face by simply walking away, as a tactical "emergency exit".

The Overview:

The few Bug-type legendaries are not really deities, just overpowered members of the type, enhanced due to sci-fi nonsense.

For Bug-type trainers, we have some variance. There are artists, generic trainers, regular Bug Catchers etc. However the overall encompassing thing about Bug-type trainers seem to be the same as Ice and Normal-type trainers, they have a desire to train further. But unlike other types, Bug-type trainers seem to be locked in whatever they are doing now and cannot really go further even if they want to. Bugsy cannot comprehend other types, and doesn't want to because it would mean he would grow out of them. Aaron cannot become the Champion or a higher leveled Elite Four because he sucks. Burgh doesn't really get the anatomy of other types. Viola is stuck with her role as the first Gym Leader and cannot really defeat her opponents because it would mean she wouldn't capture their smiles. Guzma tries his hardest but cannot grow with his type, so he changes up in Battle Tree.

All of these showcase Bug-type's inherent lack of power to accomplish its goals. Nonetheless, its abundance means it can see variety of forms.

Analysis of Types: Chapter 8: Bug-type: Part 2: The Design Philosophies and Archetypes

So, what are Bug-types, really?

The Purpose of the Bug Type:

As said before, Bug-type was created as a classification type for arthropod-based species in Pokémon. These species were supposed to be some of the earliest Pokémon you could encounter and evolve, and eventually dispose of. Bug-type, like Grass-type, was designed to be gotten rid of later. To make it not too unbalanced for the type however the type was granted to major capabilities. One was defensive, it was granted resistance to two of the most common and powerful offensive types, Fighting and Ground. However, these were also granted for Flying-type and Grass and Psychic generally got around Fighting and Ground respectively through other means. This role was later disposed of by Dark and Fairy-types, who dealt with Psychic and Fighting-types.

Though Bug-type tried to get out of its classification status and become a more common type it was largely hit and miss. First major attempt was at Generation II, where an arachnid became a Bug-type. Second was in Generation III, where Signal Beam was designed to have a more digital look, and this idea was later alluded to in Pattern Bush in Sevii Islands, a location which was based off an integrated circuit board. Another major attempt was at Gen V, where a snail, Shelmet, and a crustacean, Dwebble were both in Bug-type. These are too few to make anything out of it, though.

The Aesthetic Archetypes of Bug Types:

Almost all Bug-types are arthropods. Species that are arthropod-based but not insects are allowed to be in the type. Bug-type comes in primarily Green, Blue and Red colors, with some being Yellow. Aesthetically, they can be divided into following groups:


Species that have a full three stage lifecycle, Cocoons are species that start off at a grub form, then pupate into a cocoon and finally evolve. Most of them are butterfly and moth based and thus get Quiver Dance, but this is not an absolute.


Species that are generally two staged, they start off at a baby stage and then evolve into a dog-sized spider. They get access to Spider Web and Sticky Web.

Two-stage Butterflies/Moths:

Unlike their cocoon counterparts, these are species that a grub that might be unrelated to the final evolution. They don't pupate but evolve something close to a moth or butterfly.


Physically offensive species with affinity towards Fighting-type moves, they are generally one staged though one of them is two staged.

Note: Grubbin is technically a beetle, but it belongs to the Cocoon archetype.

The In-game Archetypes of Bug Types:

Early Bug-type: The primary Bug-type archetype. They are generally cocoons. They can be either in 395-415 range or 485-500 BST range.

Secondary early Bug-type: Generally stronger than the conventional early Bug-type, these are more gimmicky species that are bit harder to obtain. They are in 450-470 range and they tend to be two staged.

Mid-game Bug-type: Later game Bug-types, these are much stronger Bug-types in around 500 range. They are supposed to be replacements to your early Bugs, but sometimes the two species can be unrelated, giving them reason to coexist.

Late-game Bug-type: A fairly rare variant of mid-game Bug, these are Bug-types you encounter during the last legs of your adventure. They are quite powerful, but they tend to have a crippling weakness.

The Stat Archetypes for Bug Types:

Quiver Dance: Species that excel in Special offense, defense and speed, these species exist primarily for Quiver Dance, even if they don't get the move. They are generally terrible or mediocre.

Fast Offense: Species with good offense and Speed, and some okayish defense, they are about dishing as much as damage as quickly as possible. They are generally not powerful enough to be considered true sweepers.

Brick Wall: Defensive species with utility moves, they generally serve for set up and using moves like Counter and Mirror Coat. They generally have low health and no recovery.

Bulky Offense: Conventional bulky offense. Bug-types are generally weak in the opposite direction of their offensive capabilities.

Annoyer: Fast species with status spam, or some other support means, they generally use their speed to cripple the opponent.

21 Temmuz 2017 Cuma

Analysis of Types: Chapter 8: Bug-type: Part 1: The Retrospective

So, what is the Bug-type?

All self-respecting RPGs have some sort of Insect enemy. From stuff like the Assassin Bug from Dungeons and Dragons to Hornets, Black Widows and Bte Bugs of Final Fantasy to Vermin race of Shin Megami Tensei, all good ol' role playing games give you some Bugs to punch out. Bugs in Pokémon are only slightly different. This is due to Pokémon's mechanics origins. You see, when Mr. Tajiri was a young boy, he was fascinated with bug catching. In Japan, you of course don't just catch bugs, you also fight them with each other. And they can fit into your pocket. Gee, no wonder this franchise is the way it is.

Anyways, Bug-type doesn't still differ much from insectoid enemies you face in other RPGs. They still have the same association with Poison and Flying, they are still weak to most elemental magic and non-conventional physical attacks, and they still largely experience fodder for your adventure. While Pokémon successfully turned Bug-type into its own element largely by syncretizing with the Three Worms of Taoism and expanding its "vermin" status, thus inspired others to do to so, Bug-type is still pretty much the worst type in the game.

The History of the Bug-type:

In the original games Bug-type was designed to be pathetic. Bug-type had only one useful move, Twineedle, which was exclusive to Beedrill. The rest were Leech Life, String Shot, and Pin Missile, all terrible moves improved in the last two generations. The species with the exception of Butterfree didn't have much other types to abuse either, owing to archaisms of the original game. While the species did their role as early route fodder admirably, this caused an issue for Safari Zone bugs. Nonetheless, in this generation, Bug-type got most of its basics, and a fairly rare type combination at the time, Bug/Grass.

Bug-type was important however for two reasons, one was the odd relationship it had with Poison, where both types were super-effective against each other, which was reversed in later generations. Another was that Bug-type was the only type that could damage Psychic-type. Why that is remains a mystery as it is hypothesized that Ghost was supposed to be super-effective against Psychic, but instead Psychic was immune to Ghost-types(which were only one family and had terrible moves to work with, in addition to the Physical-Special not happening yet.) However since all Bug-types were weak to Psychic-types in some manner or other, this didn't come to effect, and Psychic-type remained supreme, while Bug remained a gimmick.

The next generation was not exactly kinder to Bug-type. While there were some powerful Bug-types introduced there were also some terrible ones like the early route ones, and Yanma. Scizor also failed to live up to the hype as it had no moves to abuse, despite its good typing. Nonetheless, Bug-type got its first TM in this generation, Fury Cutter, alongside sexually ambiguous Bug Expert Bugsy. Fan favourite gimmick Pokémon Shuckle was also introduced in this generation, and Ariados kept following Beedrill's steps with its own signature move, Spider Web.

Some species were hampered negatively with the Special split, however. Venomoth lost its 90 Special Defense for 75 Special Defense, and Parasect lost its 80 Special Attack for 60 Special Attack. This made these two Species significantly weaker than their original distributions. Scyther and Pinsir were also granted the same BST, while in original games Pinsir had higher BST.

Due to type chart changes, Bug-type was no longer weak to Poison, but neither was Poison. With the introduction of Steel as well, Bug gained two types that would resist both its associated types, Grass and Poison as well as itself. Nonetheless, Bug-type gained some compensation. It could now hit Dark-type super-effectively, giving Bug-type another paranormal-type to deal with.

The third generation was mostly a miss Bug-type. While Bug-type gained some Pokémon that were cool on paper like Armaldo and Nincada-line, the rest were just terrible, and had to buffed in later generations. Nonetheless Bug-type gained some prominence as a coverage type after the brief experimentation with Fury Cutter. Megahorn saw a wider distribution(still to no Bug-types), and Signal Beam was the first non-BS Bug-type move to see a release. Another new move called Silver Wind was introduced, which some distribution amongst Flying-types.

To compensate for their terribles, Bug-type was given some decent Abilities to work with such as Shed Skin, Shield Dust, Speed Boost and Compoundeyes. Some of these Abilities remain exclusive for Bug-types. Another one-time buff for Bug-types was the introduction of Bug Experts, who would use late-game and mid-game Bug-types, as an upgrade to the conventional Bug Catchers. However, they did not survive for further generations, ignoring ORAS.

The fourth generation with Bug-type's first great revival. Bug-type suffered greatly from being a Specially oriented group that belongs to a Physical type, but with the split, Bug-type gained several powerful moves to abuse, all of which were available to other species through TMs and Tutors. Most famous one of these moves was U-turn, an instant-switch move that hits the opponent with a decently powered attack first that was available to variety of species, but most importantly to Flying-types. Others like Signal Beam and X-Scissor were largely used as coverage for other types. But in addition to this, the type upgraded three of the strongest Bug-types in the game, Pinsir, Heracross and Scizor, and added one more, Yanmega, a cross-generational evolution to Yanma.

In terms of other stuff Bug-type didn't get much. Tinted Lens remained somewhat unique for the type but it got distributed to elsewhere later. Dry Skin helped Parasect but that was it. Technician did not see much distribution outside of Scizor, and the rest of the Bug-types introduced this gen were either mediocre but better, or not a Bug-type, in the case of Skorupi. This made the new Bug-type Elite Four member Aaron's team even weirder, and solidified Bug's sad status as a classification type, rather than an elemental one.

The next generation was not as big as the previous one, but still it was pretty big. For the first time in the series, early Bug-types were treated as regular third stagers, instead of glorified second stagers to a three stage Pokémon. In addition, the mid-game Bug-types were just as powerful as other mid-game Pokémon from other types. Most notoriously however, Bug-type gained a Mythical, Genesect and a pseudo-pesudo-legendary, Volcarona, who served as the Champion's and his grandson's signature Pokémon.

Hidden Abilities were all over the place for Bug-types, as well. Volbeat and Illumise got access to Prankster which made them much powerful than before, Armaldo got Swift Swim but not much of a use from it, Moxie Heracross was ridiculous for the early metagame, and Keen Eye Skorupi was just sad. But the biggest event was the new moves, including Quiver Dance, a move specifically designed to buff early route Moths, and some Grass-types, and Rage Powder, a variation on Follow Me. Struggle Bug and Steamroller were interesting on paper, but far too weak to do anything.

Sixth generation was largely a loss for Bug-type. Bug-type was forced to early Gym status again, and had only one new representative, with the rest being Megas of the original three great Bugs, and later for Beedrill. Struggle Bug, Pin Missile and String Shot were all buffed to become useful. Some early Bugs that didn't gain Quiver Dance were instead given Sticky Web, a new entry hazard that cuts opponent's speed. Fell Stinger and Infestation were added, and Vivillon became the first early route Bug that had event exclusive forms.

There were also stat updates to the third stage Bug-types, but they were largely janitorial updates that made them better, rather than great updates that made them significant. However, Megahorn saw some more distribution, and Venipede was given Speed Boost as a compensation for not getting either Sticky Web or Quiver Dance.

And of course, Fairy-type. Fairy-type did not help the type at all, as it took Bug's role in defeating Dark-types and resisted the type. While some Bug-types enjoy the Fairy moves they gained, those are only a few.

The next generation was another janitorial update. Several new powerful Bug-types were introduced, but none of them were strong enough to make the cut, except the Ultra Beasts. Three new moves were given, but two were exclusive and one was relatively rare. Nonetheless, Fell Stringer got a slight update that made it viable, and Leech Life got a massive update, becoming another major TM.

In terms of stat updates however Bug-type was a bit more lucky. Volbeat and Illumise got significant stat updates, Ariados got a minimal update and Masquerain got one of the largest updates in this generation. Wormadam forms also gained access to Quiver Dance and got Sucker Punch back, but that was not as significant as other updates.

The Overview of Bug-types:

As the dedicated worst type Bug-type is pretty okay. Due to its utility capabilities, it is not as terrible as Ice-type. But as a type that was designed to suck its adventures as a useful type were not exactly prolonged. Part of this was due to the fact that first time it became actually useful, Stealth Rock was introduced. However Bug-types sucked before Stealth Rock and will continue to suck in the future, because it is their destiny.

Bug-types are a fascinating concept for game design as a first-hand example of how to introduce a mechanic that was designed to be weak, how to improve it to for it to become fun and as a cautionary tale on how to not roll back a previously given buff. While Bug-types still have several type combinations to mess around with, due to Bug-type's curious status as a classification type(which forces it to become predominantly a primary type) and due to its status as the weakest type.

There is nothing that can improve this type really. All one can hope for more powerful Bug-types to be introduced and slowly be thrown away thanks to the power creep, because there are better Steel-types than Forretress and better Fighting-types than Heracross.

19 Temmuz 2017 Çarşamba

Analysis of Types: Chapter 7: Normal-type: Part 3: In-Universe Symbolism and Mythology

So, what is Normal-type's role, really?

The Legendaries and Their Role:



The non-elemental creator of Regis, he is based off Oumitsunu, one of the Japanese demigod kings who pulled the land to expand his kingdom, eventually shaping modern Japan.

Creator Deity:


Despite being more closely associated with creator deities of Shintoism, it seems he is more closer to Izanagi. Nonetheless, he has elements of Yahweh, though largely of earlier pre-monotheistic descriptions of Yhw than anything else.



Based on music, Meloetta seems to based off Terpsichore, Greek muse of dance.


Type: Null-Silvally:

Wow. So fake. Much god. Type: Null and Silvally are based on chimeras and Frankenstein's Monster. It's status as a Chinese(actually German in this case but whatever) knock-off copy of Arceus alludes to the Golden Calf.

The Trainers and Their Roles:


Called "The Incredibly Pretty Girl", she is a representative of the pre-Fairy era. Though she is a dumb pinkie, she is actually quite into sports.


The only canonical father player character has, his title is "A man in pursuit of power!" He is from Johto, so his Gym is like a Buddhist dojo. He is focused on balance.


"An Archeologist with Backbone", she runs the Nacrene Museum and its library. She is married.


"The one who seeks the right path.", he trains the young trainers in the Trainer School. He also helps you later as a mentor of sorts to Hugh and kicks New Team Plasma around.


He is basically just the honor student. Apparently he went to Lumiose City to train around.

The Overview:

With the exception of Meloetta, all Normal-type Legendaries have a non-elemental theme, generally due to their mastery over more than two types. Regigigas' Normal-type is also meant to fit rest of Regis' Fighting weakness, and Type: Null's Normal-type is supposed to reference to fact that its RKS System is closed off. Arceus' Normal-type also runs a pun on Extreme Speed, whose Japanese name is God Speed, and other Normal-type moves like Refresh and Perish Song it gets for pseudo Abrahamic symbolism.

The trainers of Normal-type are varied in personality, but like Flying-type trainers they all wish to train to improve themselves. The difference from Flying-types is that most of them focus on balance, and have some sort of mentor or school aesthetic. In this view, Normal-type could be said to represent self-betterment and curiosity.

Because there aren't a lot of Normal-type legendaries and trainers are lesser compared to other types, Normal-type's symbolic role remains a bit undefined.

Analysis of Types: Chapter 7: Normal-type: Part 2: The Design Philosophies and Archetypes

So, what are Normal-types, really?

The Purpose of the Normal Type:

Normal-type was introduced for two major reasons, one was to have a non-elemental type that wouldn't be ???-type, and to have to type to physically oriented moves from Fighting-type. Normal-type effectively is the common terrestrial enemy type. As the franchise evolved, Normal-type became one of the major specially defensive types alongside Psychic, though this role was achieved largely by its small amount of defensive species and lack of a Special weakness.

In much later generations its specially oriented caliber was given the ability to abuse Sound-based moves, and while this remains, there are other, better species that Sound-based from other types, like Noivern, and Normal/Flying-types. The sole mono Normal-type with Sound-based moves is Exploud, and it is a one trick monster.

Its role as the early route enemy type was eventually covered by Dark-type and its role as a Special wall was eventually covered by Fairy-type, leaving Normal-type with its large HP. While Normal-type might seem like a good damage sponge, due to abundance of Fighting-types, inability to hurt Rock, Steel and Ghost-types, and its overall weakness in stats have lead Normal-type to ruin. Normal-type is probably the only type that has been milked enough to die.

The Aesthetic Archetypes of Normal Types:

Normal-types are generally given pastel colors. Prior to introduction of Fairy-types, Normal-type was associated with Pink, and remains to be but in a lesser manner. Its more commonly associated with Brown, Grey and White, however. Conceptually, the Normal-type can be divided into following groups:


Most Normal-types belong to this group. They are animalistic species with bestial moves. They occur primarily in Field, though part Flying ones occur in Flying. Some might appear in Monster, Human-Like, Fairy and Dragon in addition to this.


These consider Normal-type as the non-elemental type. They are artificial Pokémon that don't have mechanical parts enough to be considered Electric or Steel.


They are species that use Sound-based moves. They might also get some dancing moves.

Non-elemental Monster:

They are either yokai or kaiju-based species with non-elemental preference. They generally have some association with regular animals, but enough to be completely based off them. They belong to Monster Egg Group, mostly exclusively.

Ditto, Regigigas and Arceus belong to their exclusive conceptual archetypes, mimic, non-elemental deity and creator deity respectively.

The In-game Archetypes of Normal Types:

Early regional birds will not be mentioned. Similarly, early Fairy-types will not be mentioned, as they no longer belong to Normal-type.

Early rodent: You know what it is. Going from 410-423 range, these are two stage Pokémon that based on rodents, common carnivores and lagomorphs. They tend to get Super Fang.

Early secondary Normal: The second earliest Normal-type you will encounter. Generally cat based and two staged, but can be anything really. The only three stager, Stoutland is 500 BST(though Slakoth and Whismur debatably also count). Rest are generally around 440-460 range.

Mid-game Normal: Generally one staged, they occur during the mid-game. They are generally not powerful, but they might have interesting typing and abilities.

Late-game Normal: Generally occuring around the last Gym and Victory Road, these are one of the last species you'll encounter in game. One-staged ones are around 490, and two staged ones are around 500.

Gimmick: A low stats species that exists for some specific gimmick. They generally occur late-mid-game.

The Stat Archetypes for Normal Types:

The Fat Blob: Originally an archetype exclusive to Normal-type, this is now partially shared with Fairy-type. These are species with decent defenses and good health to abuse it. They might have decent offences.

The Jack of All Trades: Basically balanced species with no expertise. Slower ones tend to focus on health.

The Annoyer: Fast species with access to status moves. They tend to be mediocre in other stats.

The Beatstick: Offensive species with great Attack or Special Attack but mediocre stats elsewhere. They might be bulky or speedy, but their stats are far too under specialized to mean anything.

The Bulky Offense: Species with lower HP and better defenses and offense, unlike Fat Blobs, these guys their bulk to help their low Speed.